When the conversation is over, that’s this quest complete. Decide his fate, although if you do let him live he can help you on the sidequest to save his family. When the Machines are down, use your Focus to scan and tag the remaining humans, then mop them up. Olin will join the fight when it all kicks off, so he should keep the majority of the Cultists off of you until you down the two Corrupters. If that fails, Ropecasting them and then critical hitting or hitting with Blast sling ammo is another valid option. If that fails, Corrupters are weak to fire, so either use a Sling or Fire arrows to make it overheat, then hit the weakpoint that exposes itself for big damage. Stay up on the ridge and lay down a bunch of tripwires and traps, then try to pull just one of the Corrupters up onto the ledge with you and onto the traps. Also one of the main quests has you go there anyway so it. The Corrupters are easily the most dangerous thing here, and so they should be your focus. Well - I do make a beeline for Meridian when I play, because of certain items you can buy there. In this chapter you will find advice related to collecting all scanned glyphs. When it’s over, you’ve got to kill a bunch of Cultists and two Corrupters, not an easy task. Take them out then climb up into the site and move to your marker to start a cutscene. When you get near the site there will be a couple of pairs of Cultists patrolling. Speak to Erend about it, then head for the excavation that Olin’s map indicated he’d be at. Use your Focus to scan the datapoint, the map and Olin’s journal, then investigate all 3 to get a full picture of why he lead the Cult to the Nora village. Head downstairs until you reach the basement room. Push them over the edge to break the hatch and get inside. Climb up and head around to the end where there will be a pallette with a bunch of metal ingots stacked up. Head upstairs, then look for a ladder at the back of the room. advertisement In order to have access to this quest. Investigate further and you’ll pull it back to discover that you can’t open it with any weapon you have on you. View Interactive Map There are a total of 5 Hunting Grounds in the game that work in concert with the Hunter Lodge Side Quest in Meridian. Use your Focus to investigate the floor to the left of where you come in to discover a trapdoor. When you’re back in control, follow him to Olin’s house and let yourself in. Like the previous Cauldron, the gates are guarded by. Once you get to Meridian, head up to the guard at the gates and talk to him to start the conversation and cutscene where Erend will show up. 5 Cauldron RHO Via: YouTube The next Cauldron youll come across is RHO, located a tad south of Daytower. Swim to the island pointed by the mission marker. Then, use Focus again, find the next track and follow it. Ask any questions you want of him then follow the waypoint through the wilderness to Meridian, it’s highly advisable you grab a mount for this journey as it’ll be tedious without it. Find the soldiers At the end of the track you find a soldier's helmet which must be investigated. He’ll tell you about the journey to Meridian and how it’s not as easy as it used to be. Speak to the Captain of Daytower to begin this quest going. Same - just hit lvl27 after after reaching Daytower, doing the side quests found there, and taking a random detour north towards Frozen Wilds start point just to pick up a Metal Flower and Banuk figure. Infinite Health and Heavy Weapon Ammo Exploit.Now it’s time to start The Frozen Wilds DLC.įor more on Horizon Zero Dawn, be sure to check out our ever-expanding wiki. Once you’ve listened to her warnings, you’ll be free to start The Frozen Wilds.įrom this point, simply start heading north following the trail highlighted on your map and you’ll eventually find yourself in new territory. She’ll tell you she’s just leaving the Cut and says it’s a dangerous land. She’s a Banuk woman to the very north of the Grave Hoard. Finally, if you find yourself up toward the north of the map anyway, you can simply look for Yariki.Again, speak with him and you’ll be able to start The Frozen Wilds quests in Horizon Zero Dawn. Look for a guy called Rhavid, a Carja Noble who knows a thing or two about what’s going on up in the Banuk borderlands. The next one you can find is outside of Meridian.Speak with him, ask what questions you want, and you’ll be all set to start The Frozen Wilds. You’ll spot him because of a new blue quest marker floating just above his head. You can find him inside the Carja border fort known as Daytower near the center of the map. The one that we spoke to in order to get The Frozen Wilds going was Ohtur.
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